Eidos Montreal. Deus Ex: Human Revolution. Square Enix, 2011. PC.
Deus Ex: Human Revolution takes place in 2027, when cybernetic technologies are beginning to become fairly commonplace. An extremely well-researched game, Deus Ex: Human Revolution raises some issues with the topic of cybernetic augmentation. The first is the ethicality of the augmentation itself. In game, the main antagonists are a group of so-called “Purists” who believe that augmentation is evil, and are trying to shut down Sarif Industries, the main manufacturer of augmentation technologies. The main character, Adam Jensen, suffers mortal wounds and is augmented in order to save his life, replacing major areas of his body with cybernetic replacements. This raises another host of questions on the ethicality of augmentation, as it was not even Jensen’s choice to begin with. However, as this is presented in the medium of a video game, the choice is entirely up to the player whether to be resentful of this change, or to be grateful for life and superhuman capabilities. This game also touches on the topic of discrimination between augmented and baseline humans. Rather than take the fairly standard approach of augmented humans discriminating against baseline humans, in this game, “Purists” are disgusted by “cogs,” as they call augmented humans, and will often act in a hostile manner to “cogs.” While augmented humans may face social discrimination, Deus Ex: Human Revolution also raises the topic of economic discrimination. Speaking to civilians, one may learn that many of them are out of jobs due to competition with augmented workers, with whom they are unable to compete. Being a video game, the choices on how to interpret or respond to any of these issues is widely left up to the player, and generally avoids outright statements over which side is correct, presenting both as the player explores the world.
Ghost in the Shell. Dir. Mamoru Oshii. Perf. Atsuko Tanaka, Akio Ōtsuka, and Iemasa Kayumi. Production I.G., 1995. Film.
Ghost in the Shell takes place in 2029, by which cybernetic technologies have been fully embraced. Many of the main characters no longer have any sort of biological component to them at all, their “ghosts,” as the mind or soul is called, being uploaded to a cybernetic body, with abilities far surpassing any biological human. The film focuses on what it truly means to be human. The main character of the film, Motoko Kusanagi, along with other members of Public Security Section 9, who have entirely cybernetic bodies, are forced to confront their own existence, questioning what they are: humans, or machines? Despite the non-organic bodies, they were born entirely human, and have human minds, ghosts, that were uploaded to these cybernetic bodies, or shells. As the story follows these characters, the audience would likely have no problem accepting these people as being human, as they carry out fairly normal lives. However, the antagonist of the film, the Puppet Master, is revealed to be an artificial intelligence created to hack into people’s ghosts for espionage purposes, gaining sentience, and inhabiting a cybernetic shell. His ghost appears human, but he was created, not born. The film answers no questions as to whether or not he, or any of the characters are truly human, leaving that for the viewer to question. Most would say that the Puppet Master is not human, while the characters were born human are. However, as the Puppet Master asks, “can you offer me proof of your existence? How can you, when neither modern science nor philosophy can explain what life is?” Regardless of one’s opinion on the humanity of the characters, Ghost in the Shell raises many interesting philosophical questions regarding cybernetic enhancement, and demonstrates that as cybernetic enhancement is embraced, the line between human and machine will become increasingly blurred.
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